
Saints Row IV: Re-Elected – Review Image Provided by Deep Silver Not that the regular missions in the simulation are much better, but at least you get superpowers to finish these. Going through third-person shootouts down long hallways, even on alien starships, just aren’t that compelling. In these moments, the game feels a little bit flat and dull, despite the high stakes of saving the world. You’ll periodically have to do missions in the real world where you’re just an ordinary person, which can be quite jarring after spending so much time running up buildings and blasting through streets. That said, you’ll need to keep your shooting and driving skills sharp in Saints Row IV: Re-Elected, as you’re not always in a simulated city. It gives you many options on how you choose to play it, though, which is always welcome. It’s a bit strange to see the game give you abilities that make half of the game’s mechanics feel pointless, though. Why shoot people when you could grab them with telekinesis and throw them into a whole other neighbourhood? Still, I guess you could hit someone with a rocket and than throw them somewhere else.

Saints Row IV: Re-Elected – Review Image Provided by Deep SilverĬombat powers make the firearms feel a bit pointless as well. These make moving through the simulation a snap but do so to the point of trivializing the vehicles, pretty much. A run that moves faster than any car, knocking any pedestrians and vehicles out of the way. Seeing as you’re in a simulation, there’s no reason why you can’t have Matrix-like superpowers, right? Saints Row IV: Re-Elected gives you an array of powerful abilities, doing jumps that will carry you high enough to hop over the game’s skyscrapers. It’s all meant to be delightfully stupid, which will either click with you or it won’t. You have a dubstep gun that makes people dance. Rather than stop a car to get in, though, you leap through the front window and blast the other person out. You steal vehicles, play with the radio, blow stuff up, and run red lights with reckless abandon (try doing that in Mafia 2and see what happens). The game offers a similar kind of cathartic open-world criminal mayhem that games like Grand Theft Auto do, but with little interest in making it feel realistic. So, how do you cause all that trouble? You could always do it the old fashioned way by grabbing a firearm and taking to the streets, stealing cars and shooting up places.
